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Journal 12: Wrap Up and Refinement of interactive prototype 3

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1. In Class Exercise     Looking back at my response to exercise 1 and prototyping process.  This  journal will r eflect on how your opinion changed during the course.      In   my previous opinion, prototyping is a method to simulate the actual project in order to test and improve it. It is almost right. I used to think that using prototype is easily to test and improve the project. However, I find that it is not easy to change. The most obvious reason is that the we should  evaluate feedbacks and think about it very carefully before we decide to change some aspects. Sometimes, these improvements we made might not be accepted by users. In this case, I have to reconsider about my ideas and change my plan repeatedly until most of testers like my changes.     I thought prototyping are used to enhance customers' experience, but it is not always true. The reason is that users not always sure about which products they want to use or they like. Usually, people just use the pro

Journal 11: Reflections on interactive prototype 2

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1. In Class exercise     1.1 Multiple concepts of musical composition     To play   Theremin Duet, we need put our hands above it and move our hands. I think these are five ways to represent movement in 3D space and then reproduced.       Firstly, we can remember actions of hands and mimic the player's action to reproduce it. We just need to remember his hands move up or down.         The second one is that we remember the position of hands. For example,  we can remember  the height of the hand to leave the base of  Theremin Duet or the distance between hand and antenna. Then, we put hands in the same position and play this musical instruments.             Thirdly, players can practice and learn this music repeatedly.      Another one is people can programming a piece of code which dealing with playing this music. For example, if this code runs, the Theremin will play the melody automatically. In this case, for each playing, the melody should

Journal 10: Restaurant observation and Programing of physical controller

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1. In Class Exercise       1.1  The restaurant observation      I had my lunch at a Chinese restaurant called Yushan which located at Indooroopilly shopping centre. This week I had observed this restaurant. It uses the traditional decoration style of Chinese restaurant. It has a striking Chinese LOGO and it helps people to notice that this is a Chinese restaurant. There is a platform at the entrance. The waiter was standing behind the platform and welcome customers. When they stepped in, the waiter arranges a seat for them. There are many tables and each table pairs with four chairs. There are some remained spaces between the counter of tables and chairs. It allows people to move among tables.           There are two ways to order dishes. One is by menu. When customers have seated, the waiter will give them the menu. According to the menu, customer will order dishes and the waiter will record these dishes by paper and pen. Other one is by self-help. The waiters pushed a cart a

Journal 9: Block prototype experience and Physical controller of interactive prototype 2

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      1. In Class Exercise      1.1 Music player     The first usage of blocks is a music player called mini piano. Each block only can play single note audio. So I plan to connect multiple blocks and make each of block to have different audio and volume. It is might hard to use it to play melody, but it can be use to play rhythm. It can play a role as an little musical instruments. We can use our fingers to press on it like we are playing the piano, or we can use sticks to beat it gently like play the drum. When we are interact with it, it will play a song.        1.2 L ocator     The second usage is a l ocator in order to find somebody. For example, if you lost with your friends, you can use it to connect with them because blocks can connect and  communicate with other blocks. If you are close to your friends, the block will vibrate to remind you they are nearby. The closer you are, the faster the vibration frequency. It is a good communication tool, especially in travel

Journal 8: Interaction of applications and Reflections on interactive prototype 1

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1. In Class Exercise 1.1 Digital game       For the game Tetris, one of the interactions is controlling the rotation and movement of a shape. When the color of shapes are the same, these shapes will be eliminated. The more shapes eliminated, the higher scores player obtained.       The traditional interactions of Tetris is game handler or game consoles.     The interacted objects are remote sensing and W/A/S/D button for controlling the direction of shares.      If player play this game on the computer, Up/Down/Left/Right arrows can afford an alternative interaction method to rotate the direction of shapes. (1). Using steering wheel to control and rotate the direction of shape. Turn it left, the shape will rotate to left. Turn it right, the shape will rotate to right. (2). A kind special puzzle can be used to simulate the Tetris. If these pieces of puzzle have the same color, the players can remove them physically to eliminate the Tetris on screen. (3). Players can r

Journal 7: Questions designing and Programing of interactive prototype 1

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1. In Class Exercise 1.1 R e-frame and  analysis  the traffic session  There are 9 components of this traffic card machine including: (1) Screen (2) Add/Deduct value button (3) Audio button (4) Cancel button (5) Bill insertion (6) Touch target (7) Bank card pin and insertion (8) Fare card trade-in (9) Coin pushing          I want to re-frame the session. Firstly, I will not change the position of  the screen. It is because the  screen is on the top. The screen is suitable for most of people's height. Secondly, I will put  Add/Deduct value button, audio button and cancel button together because they are all buttons. Because they are the same type, putting they together might be easy for users to find them. If the buttons are separated like the origin one, people may get confuse where is the button exactly. Then, I will move bill insertion and coin pushing  from left hand side to right hand side. I want to put it close to  bank card pin and insertion. The reason is t