Journal 6: The stories of the concept and Graphic design of interactive prototype 1
1. In Class Exercise 1.1 Complex interactions As for game interactive mechanism, when the snakes attack the player, the health of player will drop from 100 to 0. If the health decreases to 0, the number of life will be reduce one. The total life is 5. The symbol “Hangman” was used to represent the number of life of the player. If the play loss one life and then drawing a stick figure element of a hanged man as a tally mark. If the total number declines to 0, the player will died and game over. Similarly, the player also can fight back to snakes. The player can press button A to attack snakes. In this case, the health of snake will drop until 0. After that, the snake will dead. 1.2 Unfamiliar functionality If the character collides the red snake, he should press button A and Arrow Left (or Right) button to attack the snake. If the character touches the blue snack, his direction will turns to opposite. Pressing Arrow Left...